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Published on February 24th, 2010 | by Ian


‘Mimeo and the Kleptopus King’

‘Mimeo and the Kleptopus King’ – Novel Environment Enhancing Powerups
posted by arn on February 24th, 2010 3:13 AM EST in Upcoming Games, iPhone games, iPod touch games

Shawn Inman has posted a video of his upcoming iPhone platformer that was created with partial assistance from a Makework Grant which funds artists to work on their “someday-I’d-love-to” projects.

Inman’s proposal involved creating a faux 16-bit game engine which aspired to create multiple worlds, various unqiue powerups and hand crafted pixel graphics. Inman explains his appreciation of pixel art:

Good pixel art strikes the perfect balance between appreciable craftsmanship and the gestalt. A single pixel out of place, one too few or too many, ruins the illusion. There’s an unmuddied, economy of expression, the thankless result of the limitations of cartridge-based consoles.

The premise of Mimeo is that of a Mario clone but where power-ups affect the entire game world, not just the player itself. Powerups will take you from a 2-bit world to a 4-bit, then 8-bit and ultimately 16-bit scene. Enemy behavior and level behavior changes between the modes so there is an element of puzzle-platforming involved.

Inman’s video explains and demos it well

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